
Their story, in their words…
As we tackled our various responsibilities throughout the year, UCAS applications, Work Experience and various exams, we found ourselves dedicated to the completion of the game we had envisioned. Although we did deviate from our original, ambitious plans when tackling the project, the final outcome is one we take absolute pride in presenting.
We began with the base model and in order to learn how to use the blender interface, we viewed numerous tutorials. We modified the initial model to better fit the character of our story using Maureen’s character design, going through many trial designs.
In unreal engine, we started with our base world and character. Then, using our funding, we bought instructional videos for mechanics and other elements. By utilising Moustapha’s programming, we were able to design the gameplay we wanted. Using Yedi’s study on the geography, mobs, and lore, we then imported mobs to maximise gaming experience.
We merged all of the elements to produce a fun gaming environment, eliminating any flaws and mistakes.




