
Their story, in their words…
At the start it was us six like-minded students pouring their creativity and energy into our collective vision. However, the connection began to break as outside commitments left the people incredibly busy. Left alone to steer the ship, I turned to the money provided by the Mark Evison Foundation, and strategically channeled it into a pile of assets to fill an empty bridge which was meant to be filled by the previous team members.
The shift from a group setting to a stand-alone presented an unexpected technical challenge. Personally, it was hard going from the programming language I used the most which was python and shifting to coding in C#. But my determination fueled my journey to understand, and I used many YouTube videos and blogs and courses which made its way easier to translate my creative vision into functional game mechanics. Each time I hit “run” to test a new feature, it was like launching a rocket – thrilling and a bit nerve-wracking. Emotions were all over the place. There was pure exhilaration in seeing my game piece together. It was like watching a puzzle come alive
The result of many hours put into developing the game turned into something that was “alright” it was neither a masterpiece nor incredibly bad it was a fully top-down 2D pixel art game. Each milestone was a testament to my tenacity and flexibility and reinforced my belief in pursuing game development. The sense of accomplishment was great.



